Al Qadim Monstrous Compendium Pdf

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Ad&d Monstrous Compendium Pdf

2nd Edition Forgotten Realms Adventures.pdf Free Download Here. MONSTROUS COMPENDIUM? Al-Qadim: Arabian Adventures. Al-Qadim: Arabian Adventures was released in 1992 as an Arabian Knights and desert themed setting for Dungeons & Dragons. The Monstrous Compendium and a guidebook.

Monstrous Compendium Pdf

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(December 2008) () Al-Qadim Publisher(s) Publication date 1992 Genre(s) System(s) Al-Qadim is a -themed for the. The setting was developed by for, and was first released in 1992. Al-Qadim is set in the land of, called the Land of Fate. Thematically, the land of Zakhara is a blend of the historical Arabian Empire, the stories of legend, and a wealth of cinematic history. Zakhara is a peninsula on the continent of in the world of, the locale of the campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products:, a sourcebook describing character creation rules, equipment, and spells unique to the setting, and, a boxed set describing the land of Zakhara, with separate sourcebooks for the players and the. Contents • • • • • • • • • • • • Publication [ ] The first Al-Qadim product,, was released in 1992.

Telephone Instruments And Signals Pdf. Arabian Adventures presents only the basic rules for playing a D&D game set in a general Arabian setting, much like the book. The specific details of the setting are dealt with in later publications. The Al-Qadim setting was designed to be limited in scope, and was conceived as a two-year project. Due to its popularity, it was extended by an extra year. Shannon Appelcline commented on Al-Qadim's 1992 release as 'an Arabic setting that ended up placed in the southern Forgotten Realms.

Like the other games of this period it had a strong artistic design, here overseen by Andria Hayday. The 'cultural book' as Grubb called it – trying to suggest that it was an Oriental Adventures like release, rather than a full-blown campaign – was well received. Grubb would later say that was because they had managed to hide the setting's potential from 'the suits'.' : 26 Important concepts [ ] There are a number of important concepts to the Zakharan culture including honor, family, social station, purity, piety, and hospitality. Zakharan society is broken into two main divisions: • Al-Badia: The nomadic desert people. • Al-Hadhar: The city people.