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Overview Sub-Zero with his Freeze Wand. Mortal Kombat 4 is a 3D fighting game developed and released by on October 1997 for arcades. The game makes a significant shift to 3D while introducing weapon-based combat to the franchise. The setting reverts from the gritty, Western look of to mythical, Eastern look of the first two games.

The game has three revisions within a year, fixing various bugs and adding new secrets, bugfixes and features. The game was also ported to the and in late June 1998, the in late July 1998, and was a for the under the name. These home versions added exclusive content, including new characters and intros, biographies, and endings. Aritech Quickbridge Manual on this page. The game was also ported to the in 1998.

Aftab E Alam Book. Taking place after the events of, the plot of Mortal Kombat 4 revolves around the war between the God of Thunder (along with the warriors of ) and the fallen Elder God (along with the evil sorceror and their army of darkness). Gameplay Despite the transition to 3D, the game plays very similarly to. Players have four attack buttons (High Punch, High Kick, Low Punch, and Low Kick), a Block button, and a Run button. Players have a Run Meter to prevent them from abusing the Run button, which gives them a quick dash forward for offensive manuevers. Players can now sidestep left and right (by tapping the Run button twice), allowing them to dodge projectiles and move the camera so that other players can not pick up items on the ground as easily. The 'chain combo' system is still intact, where players use strings of normal attacks to perform a pre-programmed combo. However, Mortal Kombat 4 has added a 'Maximum Damage' cap, automatically breaking off combos (in a similar vein to ' ').

One main concept introduced to the Mortal Kombat franchise in Mortal Kombat 4 is weapon-based combat. Players perform a specific button and joystick combination and the character would equip a weapon (usually a sword, an axe, or a club). The weapon deals more damage and changes certain attacks (Fujin's Crossbow, for example, can fire bolts). The weapon is knocked out of the player's hand on the first attack landed by an opponent, in which that weapon can be picked up by either player by pressing down on the joystick and the Run button. Some stages have objects (such as rocks in Goro's Lair) scattered around that can also be picked up and thrown at opponents. Some mechanics from Ultimate Mortal Kombat 3 were scrapped, including,,, the ability to show ' ', eight-player tournament mode, and mid-match stage transitions. There are no Endurance Matches, instead bringing back 2-on-2 mode.

This is the first Mortal Kombat game to not include, as each character is visually unique. This also marks the first game to include the ability to select an (by holding the Start button while selecting a character). Characters The fifteen playable fighters from the Arcade version. The original Arcade release includes 15 starting playable characters and one secret playable character. Raiden, Liu Kang, Reptile, Scorpion, Jax, Johnny Cage, Sub-Zero, and Sonya return from previous Mortal Kombat games. New fighters include Shinnok (the fallen Elder God and boss of the game who has the ability to switch movesets to other characters in a similar way as ), Quan Chi (the evil sorceror and sub-boss of the game), Fujin (the God of Wind and ally of Raiden), Kai (a Shaolin monk and ally of Liu Kang), Reiko (general of Shinnok's army), Tanya (a female ninja of with shady motives), and Jarek (the last surviving member of Kano's clan, the Black Dragon).